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	<title>Comments on: Thinking about why</title>
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	<link>http://webgamedev.wordpress.com/2008/07/04/thinking-about-why/</link>
	<description>a blog attempting to raise the standard of web games</description>
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		<title>By: peachtea</title>
		<link>http://webgamedev.wordpress.com/2008/07/04/thinking-about-why/#comment-1744</link>
		<dc:creator>peachtea</dc:creator>
		<pubDate>Mon, 04 Aug 2008 08:13:58 +0000</pubDate>
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		<description>I had gained a lot of inspiration from your blog post. I really agree to most of your points here. Most of the players playing an online game, besides having fun, would have a goal to somewhat reaching the top. I really hate the idea that the only way to reach the top is sticking around the computer 24 hours a day without a life. I love your idea that there should be several path to play and many ways to identify yourself as top.

Most of the current strategy games do have such an idea, like travian and imperial ages,  you can have the most population, the best attack, the most defense etc.

In role-playing game, like the FallenSword, you can be the highest level player, the richest player, the best PvP player, the owner of the top guild etc.

Diversity, having many ways to play a game, should be the way to success in browser online game.

Also, I think most people who play multiplayer games are expecting a nice community, therefore providing more ways of interaction between players should be very important. Having the idea of guilds and group attacks would introduce more fun to games.</description>
		<content:encoded><![CDATA[<p>I had gained a lot of inspiration from your blog post. I really agree to most of your points here. Most of the players playing an online game, besides having fun, would have a goal to somewhat reaching the top. I really hate the idea that the only way to reach the top is sticking around the computer 24 hours a day without a life. I love your idea that there should be several path to play and many ways to identify yourself as top.</p>
<p>Most of the current strategy games do have such an idea, like travian and imperial ages,  you can have the most population, the best attack, the most defense etc.</p>
<p>In role-playing game, like the FallenSword, you can be the highest level player, the richest player, the best PvP player, the owner of the top guild etc.</p>
<p>Diversity, having many ways to play a game, should be the way to success in browser online game.</p>
<p>Also, I think most people who play multiplayer games are expecting a nice community, therefore providing more ways of interaction between players should be very important. Having the idea of guilds and group attacks would introduce more fun to games.</p>
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