Busy – Looking for idea’s
Hey all. Just a little update to let everyone know I am still alive. I’ve been rather busy the last few weeks working for RasiedMedia and doing some freelance. Hopefully I will be getting a new laptop soon (hopefully in about a month or two) which will increase productivity for me.
Anyways, I was thinking about ‘advanced’ gaming features to develop in my free time in PHP/Actionscript. Anyone have some idea’s they are willing to share? I’m thinking I may try to tackle a crafting system and a quest building system. These both would be targeted to RPGs and likely will use a flash interface since I like flash and think I can make use of it for games. I know I could use AJAX but I don’t know javascript so Flash it is.
But back to the topic. If you have some suggestions for some features I can try to build them. If I do, I will make the code available. I probably will do the same with the quest and crafting systems if I get them working the way I want.
Drac said,
May 14, 2008 at 9:47 am
I’m glad you’re still around as I’ve just found yer blog.
bardicknowledge said,
May 14, 2008 at 9:50 am
yup, I’m still kicking ^^
Tarec said,
May 17, 2008 at 9:12 am
I’ve been following this blog for quite some time now, and I really get inspired by reading your posts. I get very sad when I hear you’re drying up on ideas…
To give you a little inspiration in return, a series of the development of your systems, where you discuss problems and stuff would be awesome.
Also, what I would like to hear more about are development environments. How do people set up their servers, editors, time n’ stuff to be able to develop games efficiently on their free time?
Anyhow, keep up the good work! I’d hate to see this site die.
Cameron said,
May 19, 2008 at 4:01 pm
Hey man, good to see you are still around. I’ve been working a lot in Silverlight lately, that’s Microsoft’s answer to Flash and have found it to be far more powerful in terms of programmability. I can write C# code and have it run in the Silverlight plugin. Very cool for me since that is my primary language. I always found ActionScript to be very lacking, not sure if they changed that in recent versions.
I think some generic modules or tools that could aid in game development are always useful, the only problem is everyone seems to build their games differently so you would need to make the tools output some generic xml or something so that components could provide useful data to the game libraries folks are writing.
Anyway, keep us updated on your progress.
jmucchiello said,
May 25, 2008 at 7:04 pm
Actually I can’t imagine a “generic quest API” or “generic crafting API”. Not ones that wouldn’t suffer from assumptions I probably wouldn’t like.
What would the API look like from the programmer’s point of view.
I’ve got a topic for you. I don’t think flash games are PBBGs. A PBBG should run in any browser with any downloads. And by extension should not involve being continuously connected to the host system. Once you have a continuous connection, you are programming a normal MMO. (Feel free to quote me if you want to move this to a new topic.)
bardicknowledge said,
May 25, 2008 at 7:23 pm
Hey all,
Thanks for the responses.
@Cameron With the AS3 backend to Flash it is much more powerful that it used to be. I lean towards flash since I’m good it and it’s what I know best. Sure I could use something else, but I’m most comfortable in Actionscript
@Cameron/ jmucchiello : For the crafting/quest app I’m still trying to figure out how I want to do it. With everyone developing things in their own manner it makes it difficult as you can imagine to make it generic. My primary goal is to make the app for myself to make content creation much easier. But I would also like to make it generic enough that someone else could use it to add items or quests to their system.
At the moment my current idea just closely resembles a CMS where you first define your DB structure and the interface builds itself around that. It would also support connecting to your DB letting you browse/edit/clone items.
The quest system would be the more difficult of the two to create, since this varies far more than items would. I know how I would want it to work but I don’t know what others would be looking for. So if you any anything idea’s for either, please feel free to throw em at me.
@jmucchiello: As to the flash games not being PBBG’s I will trying to writing a post about this in the next few days. I believe flash can be used, but this is something I will explore in the post. Thanks for the topic ^^
Can Flash be used for PBBGs? « OpenBracket said,
May 27, 2008 at 12:06 pm
[...] post is in response to a comment by jmucchiello on another post. He has suggested that I write this, and since I have been looking for topics, here it [...]
Brad Strong said,
December 24, 2008 at 4:58 pm
Not sure how that “quest” game is coming after these seven months but my idea / suggestion is to really challenge yourself and make the quest a learning experience without them knowing they are actually learning something.
A rare thing in today’s world, but you can feel good about it if you actually pull it off. I’ve tried a few with Director and now I’m working with Flash so I’d be interested in anything you might put together.